Friday, August 6, 2010

The Sandbox Saga, Part 4

So, returning to a story that I have been neglecting. When last we saw our heroes--the Princess of the Downstairs Bathroom (now deposed) and her Bodyguardin' Friend, immortal due to a freak military accident, and slaves of a tribe of feral children due to really terrible luck--they had just been introduced to another slave in the desert, the former queen of a nearby country who had been captured by the feral children several years previously.

The Feral Children were many things--excellent fighters, wielders of enormous power gathered through the ritual sacrifice of giant ants, and remarkably good architects. However, they were still children. Lizzie, the leader was somewhere between eight and ten. She was the oldest by a year or so. Most of the others were a bit younger, and the two plastic babies were...babies. Afternoon naps were common in the halls of Summercastle, and even those who felt they were too old for naps often dozed off over their books of ancient ant-lore.


The Queen--like all the non-feral players, she didn't get a name--did not look like much of a ruler. Like the girls, her head was shaved and she was dressed in sand-stained rags. She was also batshit insane, due to living in a hole for years while subject to the whims of feral children. Still, the Queen was cunning, and had managed to build up a bit of power through covert sacrifices--the ant-gods didn't care who did the sacrificing, after all. She thought that within another month or so she would be able to break the bindings that the children had placed around their part of the desert.

The great thing about being an eight year old in a sandbox is that the stories you make  up for yourself don't have to follow story rules. The story I am telling here is such a small part of all that went on, with none of the side plots or random adventures, or any of the hours and hours of tedious plant gathering and mashing that was for some reason fascinating to me at the time.

The Queen's plan didn't quite work out. The Princess and her Friend agreed to the escape attempt, but it was delayed by storms and the problem of supplies. Treetown was at least a month away from the desert, and the grassland that separated them was an empty waste, with no food and very little water. The Queen probably would never have offered to take the girls with her, except that the grassland was populated by strange and savage beasts, and three people would have a greater chance of survival than one. It would just take time to gather supplies.

The one thing that no one saw coming was the Princess deciding to stay behind.

In the months it took to gather power and stash supplies, the Princess was working in the halls of Summercastle. The Princess had been raised to care deeply about her people. She was always expected to go out and meet her subjects, work in their villages, monitor conditions in the country, and ensure that her people had the best lives possible. When the war started and the Princess lost her power she also lost much of her identity. Her Friend knew it and had done the best she could to help, but it hadn't done much good.

The Feral Children changed all that. The Princess found peace in caring for them, and Lizzy realize early on that she had the capacity for real loyalty. It didn't take long before the Princess was moved out of the slave barracks and into her own room in the castle, where she worked as Lizzie's personal adviser, as a sort of big sister. By the time her Friend and the Queen were ready to run, the Princess informed them that she would be staying behind.

2 comments:

  1. We had a sandbox and a crabapple tree in our yard, but it was never as interesting as this. We stole my mother's jello molds and had a baked goods booth. The closest thing to Feral Children were my brothers, who dashed through destroying our mudpies. I think we lacked imagination. :)

    ~ Diana

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  2. My childhood games were all about slavery and death and making weapons. I think I was just an odd child.

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